one hour FMP-practice

Games design
drag and drop

Context:

I chose drag and drop because the drag and drop feature can be used in many ways for many types of games . This interests me because I want to find new ways to incorporate this feature into my games in the future. Drag and drop is a feature in construct where the player is able to use their mouse to interact with the object. When the player clicks and holds down on the selected object with this behavior it can be dragged with the mouse across the layout.

Research:

https://www.youtube.com/watch?v=Ws_pEC5xCOo a game of a drag and drop game concept.

https://www.youtube.com/watch?v=sZv19v69JTw Tutorial on how to use the drag and drop feature.

In both of these tasks i have found that the drag and drop feature is very easy to implement into a game I have also found that the drag and drop feature can be used effectively in puzzle games.

what I am going to do is create a small puzzle where the drag and drop feature is the only way to solve it. I want this to be accessible to colour blindness. To be played on a PC platform only using the mouse

Practical:


Evaluate:

I believe that my context is the strongest my strongest point however if I looked into my research more i could have found a better game and tutorial to showcase the drag and drop feature.

Comments